AI in culture and arts - project workshop
📰 Announcements
Table of contents
- What is AICA?
- What is the project workshop ?
- What is a good project?
- Provisional schedule
- Evaluation and ECTS
- Where can I work with my team outside of the course days?
- Tools and tutorials
- License
What is AICA?
The Digitization College “Artificial Intelligence in Culture and Arts” (AICA) aims to equip students at the University of Music and Performing Arts Munich (HMTM) and Hochschule München University of Applied Sciences (HM) with necessary skills to impact AI innovations in the creative and cultural industries.
What is the project workshop ?
In the AICA Project Workshop, students from HMTM and HM will work in interdisciplinary teams to develop their own projects and ideas on the use of AI technologies in art, culture, and the creative industries. The course aims to equip students with the skills to actively shape AI-based processes in various artistic and creative fields, as well as to drive AI innovations in the cultural and creative industries.
At the beginning of the course (starting on the 5th of November), the teams will receive input from various experts on AI applications in music, film and media, visual arts, exhibition practices, and curating. The students will then engage in the creative processes of idea development and implementation.
The external experts Dr. Esther Fee Reinhardt (AI in music), Christoph Weber (film & media), Pauline Leininger (film & media), Max Haarich (visual arts), Maren Burghard (exhibition practices, curating), as well as experts from the AICA team (Mariya Dzhimova and Helena Held) will be present to accompany and support the projects. Furthermore Jule Schröder will support you in her role as agile coach.
You will develop your own project at the interface of AI in art and culture, spanning from an intelligent or interactive tool, an artistic performance, or anything in between that applies to the creative and cultural industries.
You will form a team with students from HM and HMTM with complementary expertise: computer science, data science, design, music, theater, or cultural management.
In summary, you will form a team with students from HM and HMTM and develop your own project accompanied on site by technology and culture experts, and coached with Agile software development practices.
What is a good project?
Provisional schedule
Block 1:
- 5th of November 2025 at the Wavela, 10 am until 4 pm (Barerstraße 19, 80333 München)
- 6th of November 2025 at the Wavela, 10 am until 4 pm (Barerstraße 19, 80333 München)
Block 2:
- 3rd of December 2025 at the Wavelab, 10 am until 4 pm (Barerstraße 19, 80333 München)
- 4th of December 2025 at the Wavelab, 10 am until 4 pm (Barerstraße 19, 80333 München)
Block 3:
- 7th of January 2026 at the Wavelab, 10 am until 4 pm (Barerstraße 19, 80333 München)
- 8th of January 2026 at the Wavelab, 10 am until 4 pm (Barerstraße 19, 80333 München)
Final event:
- 12th of February 2026 at the Wavelab, 1:00 pm until 4:30 pm (Barerstraße 19, 80333 München)
Evaluation and ECTS
You will earn 6 ECTS for the validation of the course. Attendance counts as an examination achievement and the teams will give a joint presentation on the projects they have developed at the end. There is also the opportunity to expand projects as part of a Bachelor’s/Master’s thesis and—who knows—maybe there will be a spin-off or two. If you have an idea that you would like to implement, you are of course welcome to bring it to the course.
Where can I work with my team outside of the course days?
It is possible to benefit the infrastructure and tools of the Creatif Center from the the Hochschule für Fernsehen und Film München. We will communicate you the access details during the course.
Tools and tutorials
Many open-source tools and libraries developed by talented researchers and developers will help you implement your project without re-inventing the wheel. Discover all of them in section Tools.
Please also check the relevant tutorials from our last tech crash course on human-AI interaction.
License
The new teaching material created for the course is available under the Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). Each tool or library demonstrated in the tutorials is subject to its own license.